crossdarkens: (for all of my crying)
Lucy Stillman ([personal profile] crossdarkens) wrote2013-08-27 01:14 am
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Name: Espo
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Contact: sweet luma luma | [plurk.com profile] radically | PM, personal or RP account | Email: anti.shadow.matter[at]gmail.com
Other Characters Played: Lucina, Serah, Sophie

Character: Lucy Stillman
Series: Assassin's Creed
Age: 24
History: I'm not sure it will ever end.
Canon Point: Post-Brotherhood, after Desmond stabs and kills her under Juno's influence.

Personality: At her best, Lucy is warm, appreciative, and encouraging. She figuratively embraces a lot of people, and even more so when she is at ease with her surroundings; you won't find her with a bad word to say about you, as she has a knack for getting on with others and keeping the peace, helpful and supportive - a natural leader. Even though she deceives and deceives well during her appearances in canon, this does seem to be a genuine aspect of Lucy's personality. At the very least, this quality doesn't quite disappear and it's unlikely some of it, if not any, is an act. She always remembers to appreciate those she works with, especially her team after she reunites with the Assassins, and encourages them. Every person is worth it, and has something to offer, and she always finds that something. There is something to be said in the fact that Lucy genuinely did care about Rebecca, Shaun, and Desmond - as leader, she would create schedules, arrange team dinners and take stock of supplies, do more work than she really should be doing, and always - if possible - place Desmond's mental health, which was rapidly deteriorating, as their priority, progress be damned.

At the same time, Lucy also possesses a dry wit, which mostly makes itself known when people are slacking off or messing around, as she perceives it, and mainly only for those she trusts and is comfortable around. She has no time for nonsense, only actual, viable concerns. That includes your racist joke, Desmond, please get in the animus. You'll know she's disappointed when you see it. In the majority of her life, Lucy is strictly professional and organised, almost to the point of going over the top; some (read: everyone) would call her a work-a-holic with no idea of how to have fun. She does, you know. Really. Sort of. Yeah, maybe not.

Lucy is a caring soul, but in some ways, this is a downfall of hers; she cares too much. Her assigned goals from Abstergo often conflict with her emotions and her personal principles. Her feelings tend to guide her and sometimes they lead her into a situation that can wind up being worse than before. The longer an event drags on, the more likely Lucy is to slide into doubt and be subjected to stress, feeling that she can see no way out. Of all things, the search for the pieces of Eden and how her life has been lived as a result is something that weighs heavily down upon her. She has seen too much, so much death and pain and struggling and isolation and is saddled with guilt, for many, many different things, from her active betrayal to Clay's suicide, which she was present for. Her heart has been hardened over the years and she has gained a rather bitter worldview, which includes herself. Mostly, Lucy is haunted by what she has done or hasn't done. For Lucy, long gone are the days of picking and standing actively for sides of Assassin versus Templar. She wants it to be over, even though she feels that it won't; most of all, she wants to get out and live her life, a life that hasn't been granted to her because of the war.

At heart, Lucy is a woman who needs to be needed and know that she herself is appreciated. She is the type of person to need assurance about her presence, to know that she is making a difference, but she will not actively ask for it. She is also prone to keeping feelings to herself, only allowing scant details to slip out, hints to what she's truly feeling. This goes hand in hand with her naivety, to a degree; her isolation following the years after her connections with the Assassins were cut made her fall right into the Templar's hands, and she fell hard. They needed her. They didn't throw her away. They didn't isolate her. For a time, she was completely enamoured with them, believing that they cared and understood more about humanity than the Assassin order ever did, mentioned in a letter to Clay whilst he was still alive. However, this period of disillusionment appears to have passed for Lucy; not only did Abstergo try to dispose of her as a liability (which was only stopped by Vidic), not only did she find out that her friend had been disposed of in a similar fashion several years earlier, but Clay committed suicide. After Clay's death, Lucy is not as submissive and indulgent in their cause as she once was. They no longer need her in the same way. She begins to stand up to them, asking questions of Leila and refusing to put Desmond in the animus for longer periods of time when Vidic asks her. By the time she goes to Monteriggioni, as mentioned above, her ruse and trying to pick a side is clearly tiring her. She can't keep doing this forever.

Essentially, Lucy is complex. But then, who isn't? Her years of isolation has changed her, as well as misguidance from just as many people. She is ridden with guilt, mistakes, and missed chances for redemption. An end is what Lucy most needs, and the change that follows. Maybe then she'll get it right.

Skills and Abilities: Lucy can be considered a baseline human. She has no natural resistance to injury; if it happens, it's going to hurt and it's going to leave a bruise and it's going to be messy. She's just very good at avoiding it, thanks to how she was raised. Preventative measures are the way she operates. Further, she has no magical ability or any guard against that, either, as it's something that doesn't exist on modern Earth.

Lucy does, however, have a great deal of training which helped her to stay alive. She was born into the Assassin order, and was taught the basics since being young from William Miles; eavesdropping, stealth, and combat skills, amongst others. She is able to climb distances, jump equally as well, and is rather athletic. She'd rather avoid the combat or physical parts altogether, but if needs call for it, she rises to the occasion. Generally, Lucy prefers to use a weapon in combat, such as a pole or a pipe, but she's not against using any weapon she has to hand if need calls for it. Like, say, her hands. She's more likely to be on the defence than offense, which is generally a staple of the Creed, not to draw attention to oneself. Of course, there is the odd occasion when the offensive is necessary and she has equal ability in that, too.

Perhaps not so much an ability, but Lucy is good at hiding her true emotions and her current personal agenda. She may let scant details slip, but she is used to being alone and is able to double-cross her former allies, the Assassins, into believing she is still one of their own, when in reality, she isn't. Her deceit goes unnoticed as she fits into neither group precisely, simply falling into the Templar cause after being virtually abandoned by her brotherhood whilst undercover. Her ruse is not discovered by her teammates, neither, but told to Desmond via Juno, who senses her as a threat.

It's always worth noting that she studied cognitive neuroscience at university and the only reason she doesn't have a degree in it is because they didn't agree with her topic of choice, which ultimately led her to Abstergo. In the most recent years of its development, Lucy was largely responsible for fine tuning the Animus systems and developing the methods that were later used on subjects fifteen through seventeen. When it comes to the science behind genetic memory (and equally as much the recent development on the Animus software), Lucy is particularly knowledgeable and quite passionate about it; if you're willing to listen, she's willing to explain.

First Person Sample:

[If anyone pokes around the sanctum of the Auditore Villa, they'd find a small stack of notes belonging to Lucy. Most of them are the equivalent of a to-do list, but they're intermitent with some things of slight more import.]

First supply run. We're going through more water than I thought we would. Double every other one? Ask Shaun to get more tomorrow.

E-mail William.

Take stock.

Buy enough yoghurts to deal with Shaun stealing one. Label them anyway.

Desmond keeps screaming in his sleep. Rebecca sent an e-mail about it; I've heard him as well. Need to convince him to cut down hours. Worried that he is going to lose control before Ezio gives up the Apple. Beginning to show signs of Sixteen.

Day off Sunday. No matter how close we are.

Shaun upset locals. Damage control? Dealt with; nothing major. Don't send him back to that shop again.

Team dinner tomorrow. Supply run.

Force Desmond to cut down hours. It's getting worse.

William's not listening. E-mail him again.

Update him.

It's taking too long. I don't know how long we'll be able to keep doing this. How long can we?

We found it.


[It's there the notes abruptly end.]

Third Person Sample:

This. Or the below. Either works.

Escaping from Abstergo had been the easy part.

It was all a blur, a rush of adrenaline. One minute, silence on the compound, the next, her leading Desmond through countless corridors to a conveniently placed car. Lucy did what she needed to. She played her role, the role of saviour. Of course, both sides had trained her for such things. It wasn't hard to adapt it.

But, that was the easy part.

Desmond was in the trunk, and now she was driving, to the hideout where Rebecca and Shaun were waiting. Her team. Her brothers. They would be, at least, if she still were part of the Assassin cause.

She wasn't. She had deferred, though Desmond didn't know that. He had been lead to believe she was one of them, but that was a time long since past. They all would believe it. She didn't want to leave Abstergo.

Her resolve began to shake, just a little, frowning hard at the steering wheel.

She didn't want to go back there, to the Assassins. She didn't want to get involved. It would be messy, in the end. She would betray them, her team, to their faces, turning her back on them; she didn't want that to happen. She would never get to explain, nor make them understand what she had gone through. She couldn't talk to any of them about what she truly felt. Especially not Desmond. Lucy may not be an Assassin anymore, but she didn't want to take them for a ride.

No. She did want to leave the compound. But she didn't want to travel on this road, the road that felt like freedom but really caught her up into another cage. If that was what it was, she didn't want any part in it. She should stay at Abstergo. But her belief in them was floundering, and she was so, so tired. Two months later, and Clay's death was still shaping her. Haunting her. Making her realise that maybe she had been wrong.

The car swerved at her distraction, protesting at a particularly harsh dip in the road, jerking the whole car upwards. Fortunately it didn't ripple down to the occupied trunk. Lucy pushed the thoughts away. She didn't have the time. She didn't want to contemplate.

You know what your job is, Miss Stillman.

That had been made quite clear to her. She had to get answers; that was what both Vidic and William wanted.

You are well aware of what will happen if you don't.

She would play the Siren. That was all there was too it.

She could see the building she'd be directed to, on the distant horizon.

"We're almost there," she called out to the not-quite empty car. She would be her role. She had to. And maybe then, she could hope, however feeble, that this war would finally be over.